+Cognizione sociale LEZ06 - La formazione di impressioni complesse.avi
+Cognizione sociale LEZ06 - La formazione di impressioni complesse.avi.thumbs.jpg
+Cognizione sociale LEZ07 - La tendenza alla conferma delle primitive impressioni.avi
+Cognizione sociale LEZ07 - La tendenza alla conferma delle perfection impressioni.avi.thumbs.jpg
Monday, September 3, 2012
*Ye Maaya Chesave (2010) BRRip 720p x264 AAC-Ameet6233.zip
+Ye Maaya Chesave (2010) BRRip 720p x264 AAC-Ameet6233.mp4
Smith Micro PoserFusion 2012 SR2 3dsMax v4.0 | 30 Mb
To conversion to an act the new PoserFusion for 3ds Max, primary start Poser Pro and load you personal traits into your scene. Pose and arrange the character to suit your ~iness for the scene you have created internal of 3ds Max. For this tutorial, we faculty of volition be using SimonG2 Casual. When you hold finished setting up your character to your atonement, save your Poser file, PZ3, and remember the location you save it to. Open 3ds Max and weight the scene that you wish to employment the Poser character in, I've chosen to application the Pad from Poser 7. Next, extend to the create tab on the indirect menu and select Geometry. From the drop down menu, select Poser Objects.
Sunday, September 2, 2012
Digital-Tutors - Creative Development - Texturing Techniques in UVLayout and Maxwell Render 2012
English | .flv 1058 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 2h 42mn | 1.20 Gb (With Project Files)
Release Date: June 1, 2012 | Author: Stanislav Poritskiy
Required Software: Maya 2012, UVLayout Pro, Maxwell Render
In this UVLayout tutorial we are going to travel through observingly a number of production-proven techniques to layout UVs as far as concerns complex geometry. To do this we behest utilize the specialized software headus UVLayout to picture a piece of furniture and prepare it against texturing. We will look at eligible UV scaling techniques to match the instance texture and go over various touchups in Photoshop on this account that proper tile and size. After laying exhausted our UVs we will jump into Maya to call into existence a simple stage for rendering and rest of materials to use with Maxwell Render. Upon fulfilment of this tutorial, you will get learned many tips and tricks with a view to laying out proper UVs and texturing instead of high quality renders.